The team at MoveableCode saw an opportunity: technology could enable new directions in storytelling and gaming, using the virtual to connect us with our physical world like never before. The result was Incantor, an innovative mobile game that sought to make magic real. Along with my colleagues at Fresh Tilled Soil, I helped to refine and design the game, from its mechanics and mythology to its unique visual language.
game design
Brand & Identity, Product Design, Illustration
Fizzy's Lunch Lab game design
CloudKid is an extraordinary, Emmy-nominated creative agency specializing in animation and interactive children's media. As a member of their team in 2011, I proudly contributed to a number of client projects, primarily a suite of games for the fantastic Fizzy's Lunch Lab.